Texture Formats

Is it possible (without editing panda source) to control internal texture formats? Is it possible to make a texture have an internal format of GL_RGBA16F_ARB?

Texture.setFormat() has a few options, but there doesn’t appear to be anything her other than the defaults. Are GL extention texture formats and DX fp16 formats supported?

I looked at setComponentType, but that’s probably not it.

We haven’t implemented any extension formats other than compressed texture formats; you’re the first person to ask about them.

David