Is there a way that I can apply specific texture filtering globally without setting explicitly to a particular texture?
Thanks.
Is there a way that I can apply specific texture filtering globally without setting explicitly to a particular texture?
Thanks.
Sorry, filtering is per texture. But you can easily walk through all of the textures (currently) in the scene, with something like this:
tc = render.findAllTextures()
for i in range(tc.getNumTextures()):
tc.getTexture(i).setMinfilter(Texture.FTLinear)
David
Thank you again…