Texture Filtering

Is there a way that I can apply specific texture filtering globally without setting explicitly to a particular texture?

Thanks.

Sorry, filtering is per texture. But you can easily walk through all of the textures (currently) in the scene, with something like this:

tc = render.findAllTextures()
for i in range(tc.getNumTextures()):
  tc.getTexture(i).setMinfilter(Texture.FTLinear)

David

Thank you again… :slight_smile: