Hi! I’m having a bit of a problem here. I have actors comprised of multiple objects parented to their joints. And in my scene, there are a few dozen of these actors in close proximity. I was wondering if there was a way to test for collision node intersections between two specific nodes, instead of traversing all collision nodes and testing them all against eachother. Most of the time, I don’t need to know if my actor’s forearm is colliding with their shoulder (I can tell if it’s still attached in the code). But sometimes I will need to know if one actor’s fist is connecting with another actor’s jaw. I was wondering what would be the best way to go about this. For reference, I’m using the collision system and not bullet.
Thanks in advance!
(P.S, if there’s a better way to go about this than specific node-to-node collision testing, I’d like to know!)