I’ve read some info about terrain, particularly pro-rsoft’s geomipterrain, however I have not been able to find out how to perform collisions with the terrain. (And I don’t mean sticking an avatar to the terrain)
Does anyone know how I could get a collision point off the terrain with GeoMipTerrain?
Say for example I am trying to right click to select a square on the map, is there an fast/efficient way to cast a ray from the camera to the click point having it colliding with the terrain so I can get the XYZ co-ords of the terrain?
I have heard/confirmed that setting an IntoCollideMask is extremely slow (~max 30 fps slow), so I’m wondering if there is another way, such as creating a specialized collision solid for the heighfield every time it is first loaded.
Thanks