Hello everyone,
From what I’ve seen so far, the community seems very friendly and supportive which is a welcome sight.
I’m currently building a PBBG (persistent browser based game) and I want to create a local download version to support it. Having spent quite a while looking at a dizzying amount of engines (Ogre, Irrlicht, CrystalSpace, NeoAxis, etc. etc.) installing them, going through the motions of linking, setting up environments, and so on only to find that I need to hunt even more complexity to get something working, I was losing heart.
I just wanted something I could jump into that already had the functions/libraries for what I would now consider standard game technology and let me get on with coding the darn thing. I’m not expecting to click a few buttons and have a unique game, but I wanted the technology to meet me halfway.
Then I found Panda3D, my heart skipped a beat as I wondered if it was what I was looking for and from what I can see, it may well be.
Having looked through the extremely well commented tutorial samples I’m getting more and more confident that it will allow me to realise the project.
However, unless I’m missing something, there isn’t a simple checklist of things to download and install. Before people roll their eyes and start tutting, I’m well aware that things such as an editor are a personal preference, as are modelling tools.
I’m hoping that what I have downloaded and installed will see me through, and also hope that someone can confirm/correct it.
Panda3D - to compile and run
Pype - to edit code
Blender - to create graphics
Chicken - to convert graphics from blender to egg
I don’t know blender yet and I will have to sit and work through the tutorials when I need to create a unique model. I also don’t know python but the language looks fairly straightforward and I have a background in … numerous languages.
Anyway, I have a tendency to waffle so I’d best stop there.