Right, everyone across the internet who connects is playing together in the same world. This all uses Panda’s DistributedObject system, which was originally designed for handling MMO’s. It really hasn’t been exercised much in this smaller-scale arena, and I’ve been finding little things here and there that need fixing–and for the most part, fixing them.
My source is still a little embarrassing, but if folks are really clamoring, I can share it as it is now. I do hope to clean it up considerably before releasing this as a demo program, but I know that’s a familiar refrain.
In any case, I’ve just re-packaged it and re-released using rdb’s runtime build, which means that Linux64 users can play now too (if they get the plugin from rdb).