Hi buddies
May i use structs in my panda CG shaders? If yes i need pass my vshader out to fshader in ? I try but the things goes wrong…
Thanx
Hi buddies
May i use structs in my panda CG shaders? If yes i need pass my vshader out to fshader in ? I try but the things goes wrong…
Thanx
Yes, you can use structs in Cg shaders. What specific problems are you running into?
Pro
My version of CG from cg tutorial3:
//Cg
struct vertexIn
{
float4 vtx_position:POSITION;
};
struct vertexOut
{
float4 l_position:POSITION;
};
struct pixelOut
{
float4 o_color:COLOR;
};
void vshader(uniform float4x4 mat_modelproj, in vertexIn entrada, out vertexOut saida)
{
saida.l_position=mul(mat_modelproj, entrada.vtx_position);
}
void fshader(out pixelOut saidaPixel)
{
saidaPixel.o_color=float4(1.0,0.0,1.0,1.0);
}
Panda send this message:
…unrecognized parameter name (varying out float4 saidaPixel.o_color) …
and i got black screen im my program.
I’m dummy about cg either , still on training…
Oh, hm. This seems like a bug in Panda3D, thanks for reporting.
I’ll try to get this fixed soon. In the meantime, do not use structs.
All right
Thanx for
For the record: the upcoming 1.7.0 version of Panda fixes this bug and allows you to put your parameters inside structs.