I got a question concerning the convergence distance setting for stereo camera lenses.
What does this distance actually do? Are all elements between the camera and the converge point in front of the display and the rest inside of it?
I tried playing with the converge during runtime and couldn’t get the scene to pop out of the display.
I had the object at (0,0,0), the camera at (0,-10,0) and the initial convergence distance at 10.
I thought the images of the objects that should be in front of the screen have to be “switched”, so that the left view is to the right side of the right view and vice versa. When I increase the distance the images move inwards but won’t cross each other no matter how high I set it.
The outward movement gets faster with lower distances while the inward one gets slower with higher ones. So it seems to me like the functionality is somehow switched. Or do I have to start the converge at -10?