I’ve discovered that, as of 1.10, we have a type of light called a “SphereLight”. This seems like it might be useful to me in a side-project, so I’ve added one to a scene.
However, I’m not seeing much difference between its effect and that of a PointLight: A higher radius-value seems to make it dimmer, and conversely–and most oddly to my mind–it seems to dwindle to a point when brought close to a surface, just like a PointLight.
Could someone tell me how the SphereLight class is intended to work and be used, please?