What scenario do you suggest to spawn many short-life objects like bullets for example. In meaning of optimalization, I’m worry about memory wasting and fragmentation.
So typical scenario:
def Load(self): self.model = loader.loadModel("bullet.egg") def Shoot(self): self.model.copyTo(render) #..start moving here.. def End(self): self.model.removeNode()
Do you think that python is good enough to hadle this scenario or maybe better prepare e.g. 200 copies of bullets which always resides in memory and make them visible/unvisible only ?