It does generate normal vectors
Oh great catch. It very clearly defines normals!
If you’re interested in procedural geometry, feel free to check this out
I will definitely check this out! Thanks so much for the info and resource.
If you’re going with CardMaker, note that it generates its rectangles in the XZ-plane, so you’ll have to do:
playing_surface.set_p(-90.)
Ya realized that after awhile… For that reason I want to avoid using the CardMaker class, because I don’t want to be positioning my primitives with HPR values–that just seems crazy. I guess it works in this case, because it is a simple 90 degree turn, but even then all child nodes of playing_surface
are inheriting the rotation :\
It seems like the path forward is to redraw using your samples as a base. I’ll let you know what it looks like!