[SOLVED] p3d-packaged game hangs

I found a solution : it was my if name == “main” that was the problem, I should just make a main() function.


I’ve just built a p3d package from my game with packp3d.p3d (taken from runtime.panda3d.org, the 1.8 version), but when I try to run it, it simply hangs after displaying :

:AppRunner: Total Panda3D disk space used: 342 MB
:AppRunner: Configured max usage is: 2048 MB
:util: Reading /home/grungi/.panda3d/start/config.prc

There’s a p3dpython process that takes 100% of the CPU, but no window is created.

How can I try and debug this ?

My main.py file contains this code :

if __name__ == "__main__":

    # --- For debug only ---
    god = False
    if len(sys.argv) > 1:
        if sys.argv[1] == "--debug" or sys.argv[1] == "-d":
            from panda3d.core import loadPrcFileData
            loadPrcFileData("", "want-directtools #t")
            loadPrcFileData("", "want-tk #t")
        if sys.argv[1] == "--god" or sys.argv[1] == "-g":
            god = True
	# --- end ---
    app = LudumGame(god)

name is not “main” in the plugin environment. Just remove the “if” check.