How can I read non specific keyboard input?
I know I can use something like: self.accept(“a” , self.printInput)
printInput would then only get called if “a” was pressed, but I would like to get printInput called for every possible key. How can I do that? 
enc
2
Try this:
# -*- coding: utf-8 -*-
import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import ButtonThrower
from pandac.PandaModules import TextNode
import sys
class Keys(DirectObject):
def __init__(self):
#events
base.buttonThrowers[0].node().setButtonDownEvent('bdown')
base.buttonThrowers[0].node().setButtonUpEvent('bup')
#accept all keys
self.accept('bdown', self.buttons,['pressed'])
self.accept('bup', self.buttons,['released'])
#text
self.mes=TextNode('mes')
self.mes.setAlign(TextNode.ACenter)
self.mes.setText('press esc to exit')
self.textnode=aspect2d.attachNewNode(self.mes)
self.textnode.setScale(0.1)
def buttons(self,tag,but):
self.mes.setText(but+' : '+tag)
if but=='escape'and tag:
sys.exit()
k=Keys()
run()
That’s what I was looking for, nice.
Thanks very much enc! 
WaeCo
4
is there a c++ version of this ?