Sorry for taking up forum space…
I have just about finished my program leaving me in the cleanup stage where I am making everything look nice etc.
I have just finalized my program’s directory structure which is as follows:
trunk/ /bin /src /models /textures /gui etc...
and I have reached the point where executing python in /bin with the command
can find and load just about everything (models, textures etc.) from their respective paths. Everything works except for particles… I load particles like this (i have included the print statements to show how I am handling the directories)
self.effect = ParticleEffect() print Filename.fromOsSpecific(globalstate.REACTION_PATH+filename).toOsSpecific() print repr(Filename.fromOsSpecific(globalstate.REACTION_PATH+filename).toOsSpecific()) self.effect.loadConfig(Filename.fromOsSpecific(globalstate.REACTION_PATH+filename))#.toOsSpecific())
everything works if my source is in the trunk directory and i execute python in there, but if i try it the way I want it to work (execute from bin) then the particle sprites dont load… because it cant find them…
How, if possible, can I fix this?