slight problem

I just updated to 1.5.4 and run my game to see if it worked ok. Everything worked fine except I get this error when I apply my cartoon shaders:

:gobj(error): created-shader: (42) : warning C7011: implicit cast from “float4” to “float3”
:gobj(error): created-shader: (42) : error C0000: syntax error, unexpected ‘)’, expecting ‘;’ or ‘,’ at token “)”
:gobj(error): created-shader: (42) : error C0501: type name expected at token “)”
:gobj(error): created-shader: (42) : warning C7011: implicit cast from “float4” to “float3”
:gobj(error): created-shader: (42) : error C0000: syntax error, unexpected ‘)’, expecting ‘;’ or ‘,’ at token “)”
:gobj(error): created-shader: (42) : error C0501: type name expected at token “)”
:gobj(error): created-shader: (39) : warning C7011: implicit cast from “float4” to “float3”

Since the update has there been a need to change any code in applying shaders?

That’s weird. How did you apply your cartoon shaders?

You’re right. I was experimenting with the different effects by switching from shadows to cartoon with glow effects. I guess things got messed up somewhere. Don’t bother with this, I got it under control now.

Something I observed though. I notice that when I upgraded to 1.5.4, my glow shaders do not work, although I don’t have any other shaders applied. However, when I reinstalled 1.5.2, they work. I am using basic glow shaders.

        self.glowFilter = CommonFilters(base.win, self.my_camera3)
        self.setFilter = self.glowFilter.setBloom(blend = (0,0,0,1), desat = -0.5, intensity = 1.0, size = "small")
        if (self.setFilter == False):
            addTitle("Video card not powerful enough to do image postprocessing")
            return
        self.glowSize = 1

Has anyone else experienced this?