I have been trying to make a skysphere and for some reason panda refuses to find the png for the cube map. I have tried various 2x sizes and it says it exists but cant load it!
Here is the error:
C:\Panda3D-1.7.1\DarkRift\src>ppython skyspheres.py
DirectStart: Starting the game.
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
:gobj(error): Filename requires a hash mark: /c/Panda3D-1.7.1/DarkRift/src/Textu
res/Antrissky1_back6.png
:gobj(error): Texture "/c/Panda3D-1.7.1/DarkRift/src/Textures/Antrissky1_back6.p
ng" exists but cannot be read.
Traceback (most recent call last):
File "skyspheres.py", line 57, in <module>
SS = SkySphere()
File "skyspheres.py", line 39, in __init__
tex = loader.loadCubeMap("Textures/Antrissky1_back6.png")
File "C:\Panda3D-1.7.1\direct\showbase\Loader.py", line 599, in loadCubeMap
raise IOError, message
IOError: Could not load cube map: Textures/Antrissky1_back6.png
This will load up six image files named Antrissky1_back0.png, Antrissky1_back1.png, Antrissky1_back2.png, Antrissky1_back3.png, Antrissky1_back4.png, and Antrissky1_back5.png, and combine them all into a single cube map.
i noticed that, also by renaming the images i simply renamed them 1-5 and not Antrissky1_0 … and so on , by doing so it was causeing the error as well so apparently you MUST have a name_number convention when making your images.
I think one thing ill do from now on since i am making silly mistakes that are frustrating the **** out of me is when I have an issue like this ill look at the problem longer than an hour or 2 before posting. Although I do appreciate the help so far
im not giving myself enough time to acculy work through problems before asking for help lol
I am helpful. I am helping others help you. Besides, naming your threads in such way is simply disrespectful, as is your reaction to my polite request.