I’m trying to do a skybox this time (not a skydome). I spent 7hrs rendering a terragen scene, then whipped it together in blender (no pun intended ) and it looks like absolute rubbish in panda3d…
I had the same problem with skydomes… Is there some trick you have to utilise to get skyboxes/domes to look good? All I can think of is that mipmapping/mag/min filters or something like that is distorting the original texture quality… I know that the model is correct, as I can test it in pview/blender and it’s right…
Here’s my skybox code…
# Load the skybox
self.skybox = loader.loadModel("skybox/skybox")
self.skybox.setScale(2000)
self.skybox.reparentTo(render)
self.skybox.setShaderOff()
self.skybox.setBin('background', 0)
self.skybox.setDepthWrite(0)
self.skybox.setLightOff()
I also reposition the skybox to the camera’s pos every frame…
Here are two photos (hosted at flickr), one from the original skybox, and one from inside panda3D. My window is at 800x600, if that’s relevant…
Original skybox picture
Panda3D screenshot
Any suggestions about why it looks so bad? Thanks a ton