Simulating Ambient Traffic

I want to simulate a City with streets and vehicles driving around, similar to the game Emergency 4. But i don’t know how to implement the car movement.

My pathfinder finds a series of points that the vehicle has to go to. Then I tried to use pandaai and the path follow behaviour to make the vehicles traverse the points, but this looked really unrealistic. Next i tried to use motion paths and intervals, but this is unrealistic either because the cars dont’t go by constant speed.

Whats the best way to inplement this kind of behaviour? Each car has many points that it has to go to and it should travel at constant speed.

Thank you guys!

I’m not sure exactly what you’re seeking. What is unrealistic about using the pandai path behavior? What are you trying to achieve?