I am trying to switch from Panda’s normal shaders to simplepbr, but I have run into some issues.
The image below is from using Panda’s auto shader, everything appears normally.
However, when I switch to simplepbr, I get this:
Note that the building on the left of the cube is a modified version to the ones in front of it, they are not the same model. Some of my models appear to be all black for some reason. Here is an image of the building closer to the light source:
I am almost certain that this has to do with the actual models themselves and for most of these I can re-export, however I am not sure why some quirk up, plus I cannot re-export the actual terrain, which is also coming up as black. All the simplepbr code I’ve done is
simplepbr.init(use_normal_maps=True). (main.py @ GitHub - azizalbastaki/Voyager)
In addition to this, I also have another issue where at times I feel like the player model/level shake and vibrate, look at shaking.mov - Google Drive