I have designed a large scenario using the showbase default renderer.
Things went wrong when I decided to add a glTF model by simplepbr in my scene.
Although I use
simplepbr.init(render_node = self.bt_vehicle.ego_vehicle)
to directly constrain the simplepbr renderer to the loaded model, the whole scene is affected by it.
All the color in the world gets pale… I know that I could adjust all the color to fix it, but that would be a exhausting work… How should I use the simplepbr if I just want it to work on fixed node ?