Is there any tutorial or sample code with the basics for an FPS game? Things like capsule colliders, culling masks (hub.jmonkeyengine.org/t/achievin … ra/30804/3), raycasts, etc.
There are no complete tutorials/sample code for a fps game that I know of. However I searched the manual and it looks like it has everything you need. It will just be up to you to pull it together into a complete program.
No problems, but i wasn’t able to find content regarding culling masks (to avoid drawing the weapon inside walls) and collision. Is bullet integrated by default?
I used this as a starting point panda3d.org/manual/index.ph … Controller . It shows Collision masks with bullet character controller.
Cheers,
There’s a simple one in the bullet samples.
Which one? 17_Character? It gives me a fatal error when running.
I think this is a great example of a simple FPS game:
We definitely need more examples.