Hello, i try to add a basic water on a ShaderTerrainMesh (i use a basic box.egg but i have same issue with cardmaker)
i have an issue when i move the camera, i have a “water position problem” or a light issue, i don’t know.
how can i add a basic water with a stable video when i move the camera ?
It could be a problem with the precision of the depth buffer. Try increasing the near distance on the camera to get better depth precision. You can also add more depth bits, but I’m not sure how that is accomplished with RenderPipeline.