When I load the hair model it’s work fine.
But when I use self.hair.setShaderAuto() the texture show black.
Do I miss something?
What is the absolute method to use setShaderAuto on transparent texture.
Please give me an advise.
I have a related question. First I had the same problem with the black texture when alpha is defined as a second texture in the egg-file. Combining it to ine texture did the trick, its colored and transparent as it should be.
Now my question: I have to change the color-texture at runtime. When I do this with self.hair.setTexture(…) I loose the alpha-component.
How do I provide the alpha-part in python? Especially the alpha { dual } part?