setIntoCollideMask(BitMask32.allOff()) and rays [SOLVED]

I know rays can’t be used for Into collision solids. I’m just wondering if calling setIntoCollideMask(BitMask32.allOff()) on a collision node with only rays in it actually does anything.

Sure. If you don’t do this, it will attempt to use the rays as into solids, which will raise error messages.


Okay. Thanks for the tip.