I have some code that looks like this:
ctr = 0
world.element.head2.setHpr(ctr, 0, 0)
if ctr == 360:
ctr = 0
ctr = ctr + 1
And when I run the code, head2 rotates. Although I want it to rotate around its center, and it rotates around its edge. Is there a method to rotate a model around its origin? If so, how?
by default it does rotate around it’s own center (the pivot point of the model).
for a sollution, you either have to move the model so it’s actual geometry center matches it’s pivot point. our you add a dummy-node and reparent the model to that node, move it in place, and rotate the dummy.
So that means I must have changed an option?
Oh, and does calling setScale change the pivot point?
I could supply a video of how it looks when it rotates, if that would help.
(I apologize for all the questions, but I’m still learning…)
scaling does not change the pivot point.
have a look at the solar-system sample which comes with panda. it shows you how to rotate nodes around something else than their own center.
(alternatively fix up your head in your 3d-editor , like blender or maya )