Hi, maybe I’m missing something obvious, but I can’t seem to find a way to create a Sequence
of local transformation Interval
s (using either NodePath
's .posInterval()
etc. or LerpInterval
directly). The latter has an other
parameter, but this cannot be used to refer to itself as it is updated each step during the lerp. Is there another way to create a sequence of consecutive intervals in the moving object’s frame of reference? The use case is essentially equivalent to 3d turtle graphics, as in [“move x units in your current forward direction”, “turn right 90 degress”, “move forward again”, etc.].
It would seem I’d either have to create and maintain another dummy object to use as reference, or compose subsequent transformations in world space myself, but perhaps I’m just missing an easier way?