An open source level / scene editor for Panda3d.
This project aims to make Panda3d more intuitive to use for artists and game developers.
It has all the basic level editor features such as
- Object manipulation
- Properties panel
- Console panel
- Project based approach
- Scene graph
- Resources browser
It also has a complete support for editor plugins so developers can create ( or maybe even sell ) their tools to extend the editor with third party tools, for a complete list of features visit the project homepage.
If you think PandaEditor can prove useful for your projects or for Panda3d in general, than consider giving it a star on GitHub, and if you can please support it on Patreon too.
I am a noob and I strongly support your project, please keep your good work.
Maybe you can make an editor like Godot? Because Panda3d is similar to Godot.
Thanks for the compliment… & have you tested it out is it working ? Are there are issues etc…?
OK. I will test it soon.
Now I am downloading the panda3d sdk.
Maybe I will reply you the day after tomorrow.
@obaid_ur_rehman I don’t want to discourage you from your endeavours, however your code looks suspiciously like code from my editor project Instead of cloning this as its own repo, why not collaborate on the original? I’m sure we could get a lot more done that way and help the community in the process by not splitting our efforts.
It seems that this editor is unfriendly to my 4k monitor.
I don’t know how to use it.
I can not move, rotate or zoom object by mouse.
Well, alt+mouse will work.README.md should be modified.
It’s alt,not control.
I can not test more function because it is difficult to do any operation.
Anyway, I like your editor design.Maybe you can add hotkeys which are similar to blender.
You can just drag panels to fit your monitor, I knew this was an issue when I tested it on a second computer, I will fix this soon.
Another bug fix and improvement update has been submitted to GitHub, in particular the Object inspector and Scene browser has a complete overhaul they are much more intuitive now and more easier to work with.
To speed up the development, I have also created a patreon support page…so if you find PandaEditor useful for your projects or for the Panda3d community consider showing support on patreon page PandaEditor patreon.
I have also decided to create a dedicated discord server for PandaEditor, the link is in description of this post.
Finally I would like developers to test out PandaEditor and provide feedback and suggestions, they matter a lot to make PandaEditor better and more stable.
PandaEditor is now in a state where everything can be tested, except for scene saving all core systems are implemented.
I have also included a few samples including a working editor plugin and a simple tutorial, so you can see how things work, and If you like it please give it a star on GitHub.