when working in maya, i generally use a lot of shade replacement nodes in my rigs (http://www.onoff.ch/2008/03/22/replacing-shape-nodes/).
but i found out that this results into severe troubles when exporting the animation to panda3d: the mesh is totally messed up (stretched and or vertices pop out).
does anyone know if i’m not allowed to use this method or if i theres’s a workaround which still allows me to work this way? just to know if the “parent -r -s;” method is an absolute ‘no-go’… hopefully this will be covered in a future maya2egg exporter!
help is appreciated!