Hello i have question, in render pipeline in file /effect/terrain-effect.yaml
it’s possible tu use texture (png/jpg file) instead of color
for example with grss i have this :
grass_mat.basecolor = vec3(0.1, 0.2, 0.1);
i want something :
grass_mat.basetexture = grass.png
rdb
May 22, 2018, 7:50am
2
Since this is just GLSL code, I think this means you will have to put a texture
call in there in order to fetch the pixel from the texture, for example:
grass_mat.basecolor = texture(mytexture, texcoord * 2);
…where mytexture is declared as an input like uniform sampler2D mytexture
and passed in via setShaderInput.