Recently, I was trying RenderPipeline by tobspr for rendering. My scene contains static as well as dynamic objects, multiple point or spot lights. I have created two point lights and set various properties such as position, energy, shadow map resolution etc. Then I added them using render_pipeline.add_light(). For each of the light, I have set casts_shadow property as True. What I observed is that, upon rendering,
one light fails to create any shadow, while the other one is working perfectly and generating shadows for static as well as dynamic objects. What could be the problem here ?
Here is the code snippet,
self.light = PointLight()
self.light.set_color_from_temperature(3 * 1000.0)
self.light.energy = 500
self.light.pos = (20,15,3)
self.light.casts_shadows = True
self.light.shadow_map_resolution = 512
self.render_pipeline.add_light(self.light)
self.Second_light = PointLight()
self.Second_light.set_color_from_temperature(3 * 1000.0)
self.Second_light.energy = 1000
self.Second_light.pos = (40, 15, 3)
self.Second_light.casts_shadows = True
self.Second_light.shadow_map_resolution = 512
self.render_pipeline.add_light(self.Second_light)
self.render_pipeline.prepare_scene(self.scene)
Here are the screenshots for the two cases. The first one shows shadow while the second one does not.
Thanks in advance.