[Render Pipeline] Graphics not so good in the executable version

Hello Guys, I’m not sure if this is the right forum nor category for this problem. Still, I just realized that in my game (using the Render Pipeline and panda3d), the graphics get pretty downgraded in the packaged executable version of the game.
Python ran from source:


It seems that the lights, the shadows and the small bloom don’t work that well in the executable.

Also, I noticed that the HDRI from the Render Pipeline isn’t working in the executable too.

I wanted to ask if this is a general problem with the render pipeline or if I made something wrong while building the executable, and if there is a way to improve that.

I don’t get any errors in the executable.

A post was split to a new topic: Render issue with simplepbr on other machines