The ultimate goal is to render individual parts of objects with a transparent background.
This is possible using save to screenshot, and saving it as a png, but my issue is with applying a transparent texture for an object that “crops” part of the main model. Normally, a transparent texture means that objects behind the blocker gets rendered but I want the blocker, well, to block it out.
I can’t do something such as a white blocker with a white background, as it needs to be transparent. I don’t know enough about textures and rendering, so any help would be greatly appreciated (code examples, things to look into, technical approaches, literally anything!).