TypeError: Arguments must match one of:
setShaderInput(non-const NodePath this, const ShaderInput inp)
setShaderInput(non-const NodePath this, non-const InternalName id)
setShaderInput(non-const NodePath this, string id)
setShaderInput(non-const NodePath this, non-const InternalName id, const Vec4 v)
setShaderInput(non-const NodePath this, non-const InternalName id, const NodePath np)
setShaderInput(non-const NodePath this, non-const InternalName id, non-const Texture tex)
setShaderInput(non-const NodePath this, string id, const Vec4 v)
setShaderInput(non-const NodePath this, string id, const NodePath np)
setShaderInput(non-const NodePath this, string id, non-const Texture tex)
setShaderInput(non-const NodePath this, non-const InternalName id, float n1)
setShaderInput(non-const NodePath this, string id, float n1)
setShaderInput(non-const NodePath this, non-const InternalName id, const Vec4 v, int priority)
setShaderInput(non-const NodePath this, non-const InternalName id, const NodePath np, int priority)
setShaderInput(non-const NodePath this, non-const InternalName id, non-const Texture tex, int priority)
setShaderInput(non-const NodePath this, string id, const Vec4 v, int priority)
setShaderInput(non-const NodePath this, string id, const NodePath np, int priority)
setShaderInput(non-const NodePath this, string id, non-const Texture tex, int priority)
setShaderInput(non-const NodePath this, non-const InternalName id, float n1, float n2)
setShaderInput(non-const NodePath this, string id, float n1, float n2)
setShaderInput(non-const NodePath this, non-const InternalName id, float n1, float n2, float n3)
setShaderInput(non-const NodePath this, string id, float n1, float n2, float n3)
setShaderInput(non-const NodePath this, non-const InternalName id, float n1, float n2, float n3, float n4)
setShaderInput(non-const NodePath this, string id, float n1, float n2, float n3, float n4)
setShaderInput(non-const NodePath this, non-const InternalName id, float n1, float n2, float n3, float n4, int priority)
setShaderInput(non-const NodePath this, string id, float n1, float n2, float n3, float n4, int priority)