Recommended Books?


I was looking at books for 3D programming techniques and general overview of gaming engines and wondered what you guys have read or would recommend. I was considering Game Programming Patterns by Robert Nystrom since I’m keen to overhaul my game design and maybe Game Engine Architecture by Jason Gregory for an overview of what’s going on in the engine. What do you guys think? I’d be keen on anything that covers net code in detail as well.


Just read this… … engine.pdf

EDITED May, 14, 2015

Unfortunately, the link is now deleted…

This new link has less informations but it’s good for beginners… … -input.pdf

Nice link, thanks. Some handy stuff in there.

I’m also looking for good books on the engine. Any other book with more up to date content?