In this post, I compiled an application to demonstrate shaders.
The full size of the application before launch ~ 23 megabytes, but after launch, it increases to 50 megabytes. Also in the cache folder is the bam file, although I originally used bam.
Also there are a lot of .txo files, which I understand texture files. However, I do not have such large textures in 1 megabytes. Maximum ~ 300Kb. What can weigh so much in a cache folder?