Here are a few screen caps from an office environment in my current project. I thought the community might like to see an example of physically based lighting with multiple textures running at high frame rate in Panda. The computer screen is actually a live texture buffer with it’s own models and lighting to emulate a real computer screen.
Thanks to @Moguri for writing simplepbr.
Here you can see the shadow casting flashlight, and the collision modeling of the office itself: