I wish to build a labyrinth, similar to this one for the purposes of engaging students (more on this idea is here), by painting the walls of rooms with study material, and painting doors with problems for students to solve. Solving the problems on the doors should open them. (There may be a need of adding many doors.)
My question: what 3D modeling program would you recommend for such simple purpose, if I would desire to be able to prototype labyrinths as rapidly as possible? (I’m running Linux.)
Also: any general recommendations on how should I proceed with this idea? (I’m currently studying the Bump-Mapping example.)
In order to quickly prototype labyrinths, I am considering to write a script, which, given a 3D Python array, with each number representing a 3D component (a building block), combines the components into a maze automatically, so a labyrinth creator only would need to basically draw the labyrinth using some Voxel (3D pixel) editor (knowing which color represents what building block).
Question: In order to write that kind of script, what would you think would be more better – generate egg files directly, or script from within Blender?
UPDATE: So, I figured out how to do it with Blender.