Just to let you(who liked this game project) know I´m continuing this game here: http://blenderartists.org/forum/showthread.php?176429-Questverse-Space-RPG-game
From the link above:
Current new features: start of the universal navigator screen; start of ruins level part 1; main menu scene improvements; safe scene navigation; user scene override at runtime; mouse look for ruins1 finished; better code efficiency and logic; more log info at runtime.
Hello dear visitor, this game has already been through a lot, I think it really started at a previous game attempt called ‘Bioweapon’ I did and given to the community long ago(and probably gone for lack of interest), from there it has changed his name from ‘shadowkawaii RPG’ to ‘Tales of Sun and Moon’, passing through several game engines, from the previous limited BGE, to blitz3d and panda3d; each taught me something, but it found a home under the current version of the BGE only. The game theme also shifted to finally be something which I could make and still love doing so, the space theme was perfect, as it can take a lot of different adventure types(from hi-tech to cave age); solving the issue where I started a game with an idea, had another idea, abandoned the previous one to adopt the new one because the previous theme could allow only a specific kind of adventure.
The game basic idea is you will use game packages which you can download or make your own, to create your own space race by choosing its powers, looks, solar system, and so on; but you will not play with the entire race, you will create a character from this race, and with him have infinite quests through the universe, limited only by the amount of .quest packages you have in your game copy. The game will be simple to play, going much more the ‘roleplaying’ aspect of RPG, and not much the ‘rules’ one.
Where the reference comes from? Basically from GURPS Space theme book and sometimes Abandonia’s old space games.
The game package will probably be updated monthly, but I do not promise this release cycle is accurate(it may come sooner), I do promise however the game will always proceed until finished, and probably after if the feedback is good.
I also plan on trying to make money with this game in a different way: If the user is interested, he can play the full game without additional costs, to ensure it works in their computer; if yes and he likes the game he(from his own goodwill) would pay a suggested price(he would be able to pay less or more than what was suggested) as many times as he wanted. If that doesn’t work I will go the demo>paid full game approach.
Obs1: The game will have by default only 1 quest and 2 races(solaria’s and nightkins); if it succeeds much more may be available
Next package release by september end.
There is a lot of .blend, .xcfs, .svgs and .py files for you to study only at a separated package available in the future. The code can be freely used and modified(but it needs to be released free too), the arts I have made cannot be commercially used, and it cannot be used to create derivative works without asking for my permission. Before downloading you agree to that, otherwise do not download the package or delete it if you have already downloaded it. More details in the package README/LEIAME.
Requires blender 2.59.1 or later to use(while a WIP project) and other softwares to open the art source files and python files.
The audio wasn´t made by me, probably it will be used only until I manage to create my own musics
Current to-do list:
Doing character creation first
Doing Main menu
Do dynamic cartoon eyes
Do proper mouse look for first person view(almost done, found BGE limitations)
Do first combat
Finish and rig Old woman model
Finish and rig Elmore model
Do Old woman armature actions
Do Elmore armature actions
Console to external bug log system being improved
Planning main menu background video execution
Planning quest 1 intro cutscene execution
Research about landscape creation and texturing
Do dungeon level first, later the dungeon enter outside
Do object viewer interface
Do Inventory interface
Do dialog interface
Do combat interface
Do dungeon exit outside, forest outside and crash site models
Planning what to add or take from the current creatures models to make them look alien
Creating a consistent background for the game universe and for the player
Do own game music(will try garageband for that)
Review Luna model
Review GLSL toon shaders
Try to make tools to aid user in making his own content
Do game site
Study ways to sell online and deliver game to the end-user
Get attention to the game
Truly see if a BGE game is a viable source of income, if yes, continue working in the game.