I’ve recently started collecting resources so I can start moving game design prototypes from paper to a working digital system, and every height map based terrain examples for Panda3D that I’ve come across use a square based grid. (where if the heightmap is flattened to a plane, all triangles are a right-triangle)
I just wanted to check and make sure I’m not missing something obvious before I begin digging into rolling my own system.
I’m looking to render my heightmaps on an equilateral triangle base rather than a square base (One that supports a hexagon pattern, rather than square) as I find this works far better for smoother terrain generation.
Is there an existing option that would easily allow this that I simply haven’t seen?
Thanks for the input.