Hi everyone,
Apologies for my English as I am using a translation tool. I hope my question is clear enough.
I am trying to implement MikuMikuDance (MMD) rigid body and joint functionality using Panda3D. However, I suspect that MMD’s rigid body collision logic differs from the BulletRigidBodyNode.setCollideMask logic in Panda3D.
So, my question is: Is it feasible to use BulletRigidBodyNode (and Bullet constraints) to replicate MMD’s rigid body and joint system?
Any advice would be appreciated. Thank you!
