PyWeek 28 entry Devils Tower

thought I’d share this here:

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Nice work :slight_smile: And for your information, it works out of the box on Mac too (using Homebrew, there are errors while installing pyfastnoisesimd but without consequences)

Good to know. Thanks for the compliment :slight_smile:

Thanks for sharing. It seems there’s almost no opensource games made with Panda3D, let alone GOOD opensource games made with Panda3d.

@maxxim, I guess PyWeek and game jams are a good place to look when looking for opensource games made with Panda3D (e.g.

contains mostly opensource games from jams).

If you’re implying my game is good, than thank you very much :smiley:, but beware… under the hood it’s an ugly mess of code, since it was put together under pressure in a weeks time… IMHO taking a look at this sort of code base won’t hurt, but it is by no means a good example of a clean/good code base :stuck_out_tongue:

Hi @tcdude, your game is not SUPER good, e.g. the main character eventually sinks below the terain, but for my standards anything that is made with Python and has 3D and manages to maintain a steady framerate is good enough. Thanks for the link, I’ll check it out.

P.S. I wasn’t able to solve the nonagramm… I’ll try once again.

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yeah… the nonograms can be really hard or really easy. It comes all down to the PRNG… haven’t gotten around to enable multiple difficulty levels as was initially planned, so you could end up with 3 extremely easy ones, placed very close to your starting position or you could end up searching the world for minutes on end before finding one and then spending a looong time on solving very hard nonograms…