pyOpenGL or panda3d ?

hello everybody, i has been reading somethings about panda3d, its prety cool,
what i need to do is a software for the management of some curves named nurb’s curves, and nurb’s surfaces. this is drawing lines, planes to put in 3d points, move this planes and lines.
i would like to know if panda3d is the right framework for doing what i want to do, iam asking this because panda3d is a game engine , so …

please i would like to get your opion

regards
gush

yes its right if you look at our reference www.panda3d.org/apiref.php?page=classes you would see that many of things you talk about already implemented. PyOpenGl sux from speed and implementation perspective.