pyOpenGL or panda3d ?

hello everybody, i has been reading somethings about panda3d, its prety cool,
what i need to do is a software for the management of some curves named nurb’s curves, and nurb’s surfaces. this is drawing lines, planes to put in 3d points, move this planes and lines.
i would like to know if panda3d is the right framework for doing what i want to do, iam asking this because panda3d is a game engine , so …

please i would like to get your opion


yes its right if you look at our reference you would see that many of things you talk about already implemented. PyOpenGl sux from speed and implementation perspective.