I’m not gonna tell you, Arakash, that you should start small, because that would be a hypocrisy coming from my keyboard, but you should be realistic about what you’re trying to achieve. ATM it looks to me like you would like to clone WoW - an MMORPG with everything. Simple answer - it’s impossible. You won’t make it alone, with no experience in codding and, presumably, game design, in a reasonable amount of time. Period. It’s not some strange way of motivating you, it’s the truth - you won’t make it in a reasonable amount of time, especially if you do it as a hobby, a secondary work in your free time. And I’m guessing that would be the case, because very few people can just jump into something like this with no school or job to hold them back.
Also, you’re saying “if I learn some codding language”. That’s the main mistake many people (including me) make when approaching programming the first time - confusing programming with programming language. Learning the basics (or even advanced stuff) of programming languages is one thing, learning to actually use them to be able to create something interesting is another. Much more difficult. It’s like the difference between being a poet and being able to communicate in English/Polish/Japanese/Swahili. You may even know many languages but that doesn’t make you a poet.
Even more importantly, codding a “hello world” or even a small tetris or breakout clone is nothing (it’s not a metaphor, it’s literal) compared to codding a huge game. Especially a game such as MMORPG that must be very, very well designed in order to make it possible for it to easily evolve in the future. It must have a very well though out modular design that an inexperienced programmer will have a very, very hard time coming out with. Even for Panda and Python despite the fact both make it a lot easier.
Besides, since you have no experience in codding I assume you have no experience in networking as well. And I’m sure you have no experience with the programmer side of networking. And networking is almost the most important thing in MMOs.
And the last but not least - design. Many people think that the path from “liking games and knowing a lot about them” to being able to design own games is very short. In fact it’s not. Especially if you want to design a big, big thing. You must know how to design things and learning that takes reading, time and practice. Many designs will go to trash, many you will trash after prototyping them, but every one of them will take time. It just doesn’t work like “I wanna make a great MMORPG”. If you haven’t designed a big game before, than, trust me, you can’t even begin to imagine how many little, little details there are that affect the game as a whole and how interconnected everything is in such a game.
Again, I’m not trying to scare you away from making games. I’m not even trying to scare you away from making an MMO. I’m just telling you that it won’t be like “I’ll start now and in 2 or 3 years a game will pop out”. It will take more time than that and it will take a lot of hard work. You must be prepared for that if you want to engage in such a project. If you enter it with unrealistic view of “I wanna make the best game in the world alone in 2 years with zero knowledge and it will be fun” then you will burn out in 2 weeks or 2 months tops - as soon as you realize how false that view was. Aim high but be realistic about what you’re doing.