procedural CollisionPolygon?

How to generate one? Are the required classes by any chance not exposed to Python? I have a procedural geometry I’d like to make some collision polygons for, preferably not by generating an EGG file string, that doesn’t seem very efficient and I already use lower level classes when generating the visible geometry.

I’m not sure what you’re referring to, because the manual describes how to create a CollisionPolygon object, in the “Collision Solids” page.

Well that way you can only set vertex positions, but other things like normals seem to have an effect on the collisions.

BTW, is there a performance difference between telling my generated visible geometry to collide and generating real CollisionPolygons from the same data and using that instead?

thanks for sharing…