Problems with volumetric lighting

hi,
i’m just playing with the 1.7 release and i really like it.
but i have a little problem with the volumetriclighting filter.

i made a little test like the following:

filters = CommonFilters(base.win,base.cam)
filters.setVolumetricLighting(caster=environ.find("**/Cube"),density=0.5)
render.setShaderAuto()

when i execute the program the whole scene turns red-colored and in the debugging window i get the following:

:gobj(error): Cg program too complex for driver: created-shader. Try choosing a different profile.

the graphics card i’m currently using is quite weak but it already supports dx10 and the driver supports OpenGL 3.

Any ideas where the problem is?

my system:
opensuse 11.2 linux
4GB RAM
amd dualcore
NVIDIA 8400GS
Driver: nvidia 195.36.15

regards
linny

Add this to your /etc/Config.prc:

basic-shaders-only #f

wow, that was fast :smiley:

problem solved. Thanks a lot

Sorry, but the solution is not functionnal with me
Panda 1.7.1
ATI 4800 series
XP SP 3
Have an idea ?