i’m just playing with the 1.7 release and i really like it.
but i have a little problem with the volumetriclighting filter.
i made a little test like the following:
filters = CommonFilters(base.win,base.cam) filters.setVolumetricLighting(caster=environ.find("**/Cube"),density=0.5) render.setShaderAuto()
when i execute the program the whole scene turns red-colored and in the debugging window i get the following:
:gobj(error): Cg program too complex for driver: created-shader. Try choosing a different profile.
the graphics card i’m currently using is quite weak but it already supports dx10 and the driver supports OpenGL 3.
Any ideas where the problem is?
opensuse 11.2 linux
Driver: nvidia 195.36.15