as you may guess, the lower budy of the tank is a second cube and therefor shadowed on its own but how do i avoid this? and how do i setup the model to cast shadows on itself?
i have the latest driver installed and switching to directX is no option since i’m working with linux.
i tried a different video-card (intel X4500 was the first, GeForce 8800 the second) but the shadows look the same.
i did some further testing. it seems to be a problem with my modeling. if i load a panda model, the shadows look good under opengl.
so, here is how i do my models in blender:
first, i create a cube and move some edges.
i create a second cube and place it right under the first, again i move some edges.
i create a cube, subdevide it two times and move the edges so that the third cube looks like a tower of a tank.
finally i place a resized tube in front of the “tower”,
i group all objects and export the group as ‘.x’ file.
thats it. i hope someone sees the problem