I’ve been using a Maya book to learn about skeletons, skinning and rigging. All works fine in Maya (2009), but when I export to .egg and either use Pview or import it into a ‘game environment’ I only get to see the model, not the animation. I’ve tried using the combined and separate model/animation export, but it doesn’t seem to make any difference.
A simple animated sphere using keyframes does work.
I’m probably using some technique that’s not supported by the exporter, so I’ll describe my work flow (actually the book’s work flow):
I made a skeleton for the character, bound the model to the skeleton (first a nurbs model, then to a low poly version). I then added IK handles, selection handles and then animated a walk cycle and baked the keyframes.
After that I tried to export the first 20 frames (which should be one cycle). I do see and