I can’t be the only one to think of automating the conversion process, so hopefully there’s a solution to this…
What I’m trying to do should be fairly simple: Run x2egg.exe in python and pass it all the files in a folder to convert.
Problem is, I can’t even get it to run with an explicit file name and path, let alone a folders worth.
Here’s what I’ve tried so far, (not all at once mind you):
subprocess.call(['x2egg.exe', 'cube.x', 'cube.egg'])
os.system('x2egg.exe cube.x cube.egg')
subprocess.call(['.\\x2egg.exe', 'cube.x', 'cube.egg'])
os.system('.\\x2egg.exe cube.x cube.egg')
subprocess.call(['.\\x2egg.exe', 'cube.x', '-o', 'cube.egg'])
os.system('.\\x2egg.exe cube.x -o cube.egg')
subprocess.call(['.\\x2egg.exe', '-o', 'cube.egg', 'cube.x'])
os.system('.\\x2egg.exe -o cube.egg cube.x')
etc.
All of the above just return negative numbers like -1073741515 and don’t do a thing however. (I used print to check what it was returning)
I have a dummy.x file in the same folder as the .py and x2egg.exe. I’ve manually converted the file to an .egg using the command line, so the file is fine.
I did a sanity check and tried running another .exe file copied to the directory, which ran just fine… so I have no idea what could be wrong.
Here’s the .x file, in case that’s relevant. I’ve tried this with a few others, this one is just a small cube
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Cube mesh
8;
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000;-1.000000; 1.000000;;
6;
4;0,1,5,4;,
4;1,2,6,5;,
4;2,3,7,6;,
4;3,0,4,7;,
4;3,2,1,0;,
4;4,5,6,7;;
MeshNormals { // Cube normals
6;
-1.000000; 0.000000; 0.000000;,
0.000000; 1.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
0.000000;-1.000000; 0.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000; 1.000000;;
6;
4;0,0,0,0;,
4;1,1,1,1;,
4;2,2,2,2;,
4;3,3,3,3;,
4;4,4,4,4;,
4;5,5,5,5;;
} // End of Cube normals
} // End of Cube mesh
} // End of Cube
} // End of Root