Also, since we are talking about lighter 3D modelling tools, will you listen to some light venting that is relevant to the theme? I do hope the ideas shared here are helpful in some way or another, or at least thought-provoking. Here I go.
I love, love, love, love Blender, but its growth also increased its hardware requirements (understandably so). My 4GB laptop can’t even launch the latest version, so I’m forced to rely on LTS versions before 3.0 (which will eventually stop getting updates in the future). I don’t want to upgrade my hardware now or in the future just so I can launch a software to make assets to use in a much lower-spec game. I rather use the funds for other more essential project needs.
On top of that, regardless of hardware requirements Blender’s scope as a tool is much, much larger than what I need for low-spec game projects. While Blender has several window layouts (workspaces), Blockbench has only 3 or 4: one for modelling, one for painting and another for animating.
It is not better than Blender (nor worse either, ofc), it is just that its tools and interface are specialized for voxel or low-poly modelling, and with suitable lower hardware requirements. I’m still only experimenting with it, but with what I’ve seen so far I suspect it may even speed up the kind of workflow I’m looking for, that is, low-poly models with simple (but charming and detailed) pixel-art(-ish) graphics (something like FF7, Trails in the Sky, Chrono Cross).
I hope the Blockbench project keeps doing great and more open-source software like it pops up as well in the future. We need more specialized 3D modelling/painting/animation tools with requirements fit for such purposes.
Speaking of which, if I’m not mistaken, I remember several years ago talk about a “Lite”, more lightweight version of Blender, or something like that, from the very people who made and maintains it (perhaps they thought that with its growth, Blender would become too large for certain small basic 3D needs, I don’t know, just speculating at this point).
See how Autodesk has Maya, but also Tinkercad. We need lighter more specialized tools that are quicker to use so people can exercise their creativity more often in a medium with more limitations (like using blocks, voxels, low-poly meshs, etc.).
That’s all I wanted to share. Thank you for coming to my TED Talk.