Problem exporting cube from blender with normal map

I have created a cube in Blender with a material with diffuse and normal textures. I exported using the the YABEE r13.1 exporter and added it to the bump mapping sample (link to project

When I run the sample, the cube appears but is flat shaded. Does anyone have any idea why it doesn’t work?


Your model doesn’t have any targents or binormals. You will need them in order to display a normal map. I think there is an option in the exporter for that.

Thanks, that was exactly it. The option is ‘TBS generation’.